GamerGate As Metagaming
GamerGaters were correct in their assessment of gaming culture and the games industry precisely because of the conspiracy theoretical nature of their campaign.
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Articles tagged games.
GamerGaters were correct in their assessment of gaming culture and the games industry precisely because of the conspiracy theoretical nature of their campaign.
A central theme of post-2015 memecultures was the gamification of memes. This gave rise to Facebook memepages as well as a "meme president". Post-2020 memecultures now struggle with the challenge of the cope, which is an inevitable consequence of creating new games with a loss condition.
Like a panel in a highly networked version of the Infinite Canvas, every meme is both a potential bottleneck and a possible choice. Since the sense that every meme has a preceding meme is essential to the appreciation of memes, the memetic bottleneck works in the inverse direction of the narrative bottleneck, generating potential pasts. To choose a meme to post is to choose which game to play with the audience. More significantly, it is to choose which save file to load up: it's scenario editing of history, conditioned on current mood.
The meme means different things to different viewers as a matter of degrees, not a matter of either getting the joke or missing it, or reading it ironically or not.
Undertale is a game that's very difficult to convince people to play, which is a huge shame because it's probably one of the most affecting games produced in the last 10 years.